resources.turbosquid.comTurboSquid 3D Modeling Resources

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3D Modeling Resources | Resources
https://resources.turbosquid.com/
Training | 3D Modeling Resources
https://resources.turbosquid.com/training/
CheckMate | 3D Modeling Resources
https://resources.turbosquid.com/checkmate/
TurboSquid | 3D Modeling Resources
https://resources.turbosquid.com/turbosquid/
Image Collage [CONTENT]
https://resources.turbosquid.com/collage/
Marmoset Toolbag 3 to Unity Import
https://resources.turbosquid.com/08_unity_import/
PixelSquid | 3D Modeling Resources
https://resources.turbosquid.com/pixelsquid/
Face | 3D Modeling Resources
https://resources.turbosquid.com/face/
Subdivision | 3D Modeling Resources
https://resources.turbosquid.com/subdivision/
Textures & Materials | 3D Modeling Resources
https://resources.turbosquid.com/training/textures-materials/
Modeling | 3D Modeling Resources
https://resources.turbosquid.com/training/modeling/
Publishing Products on TurboSquid | 3D Modeling Resources
https://resources.turbosquid.com/turbosquid/publishing-basics/publishing-products-on-turbosquid/
TurboSquid | 3D Modeling Resources
https://resources.turbosquid.com/category/turbosquid/
PixelSquid Guide | 3D Modeling Resources
https://resources.turbosquid.com/pixelsquid/getting-started-pixelsquid/ps-getting-started/
Library Materials | 3D Modeling Resources
https://resources.turbosquid.com/library-materials/

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3D Modeling Resources Navigation TurboSquid Squid.io PixelSquid TurboSquid Squid.io PixelSquid TurboSquid 3D Modeling Resources TurboSquid 3D Modeling Resources Welcome to TurboSquid 3D Modeling Resources, your home for 3D training. Take one of the paths below to refine your 3D technique, learn how to publish on the TurboSquid marketplaces, and meet the modeling specifications for our cutting-edge StemCell and CheckMate programs. General Info: Becoming a TurboSquid Artist If you’re just getting started as a TurboSquid Artist, we know you’ve got questions. How do I get paid? How do I join SquidGuild and earn higher royalties ? How do I see my sales ? This section’s got you covered, but if you’re in a hurry, try our FAQ section . Popular: How do I get paid? | About SquidGuild TurboSquid: PublishingSelling On TurboSquid Thinking about uploading your first TurboSquid product? Learn how to publish your 3D models and how to use our specialized tagging system , as well as how to price your assets . Note: we highly recommend learning more about how to put together your Product Page , whether you’re a first time uploader or a TurboSquid veteran. Popular: Publishing Basics articles | What is Feature Graph? Training: Best Practices It’s never a bad time to make sure your models meet the needs our our industry pro customers. Get tips from our team of experts on composition, lighting, and rendering , as well as customer-friendly scene organization (trust us, your buyers will thank you). We’ve also got an in-depth look at textures and materials , which will guide you on your path to creating photo-real models. Popular: Introduction to UnrealUnity for 3D Artists | FastSSS Materials CheckMate: Higher Standards, Bigger Sales, Better Modeling TurboSquid is the home of the 3D industry’s only modeling quality standard. What does that mean for you? As an artist, we’re giving you a spec that helps you build a model that customers can depend on for its high quality and consistent organization. As a CheckMate artist, you’ll be able to take advantage of our helpful tools that help you identify issues with your model, as well as a direct line of communication to our expert team of CheckMate Inspectors, who will help you unlock your models’ full potential. Note: CheckMate models receive a boost in TurboSquid search rankings, as well as a higher chance of syndication to one of our many partner sites. Popular: CheckMate Specifications articles | Submission Process articles StemCell: Give Your Models an Edge, Rise To the Top Building a model to our StemCell specification makes your 3D work accessible to nearly everyone. Build in the app where you’re the most comfortable and we’ll port your content out to several other major apps, including 3ds Max, Maya, Cinema 4D, Unity, Unreal Engine, and more. This spec allows your models to work like native files no matter what app they’re in, putting your work into the hands of even more customers. Popular: 3D Modeling Workflow | StemCell FAQ PixelSquid: A New Audience– Stock Imagery From 3D Models With PixelSquid , we’re giving 3D artists a chance to have their work purchased by an audience that doesn’t traditionally buy stock 3D: graphic designers. Learn more about the PixelSquid spec and how we’ll turn your 3D models into rotatable PNGs that allow Photoshop users to bring their creations to life, without having to use 3D applications. Popular: PixelSquid Specification | Refurbishing Your Existing Models General Info TermsAgreements Terms of Use Publishing Agreement CheckMate Certification Policies Affiliate Program Terms and Conditions CheckMate Tools Terms of Use Privacy Policy Copyright Infringement Policy TurboSquid’s Policy On Mature Content Model Release Policy Publishing Contact Information Policy Getting Paid How do I get paid? Royalty Percentage Artist Royalties FAQ Royalty Payment Problems Tax Documentation Tax Documentation FAQ U.S. Tax Treaty Country Rates Payoneer Claiming Old, Unpaid Royalties Changes to Form 1042-S SquidGuild Exclusivity About the SquidGuild SquidGuild Agreement SquidGuild Network Japanese Partner, amanaimages General Information FAQs General Seller FAQ TurboSquid Publishing Agreement FAQ SquidGuild FAQ Copyright FAQ Ford Artist FAQ Free3D Syndication FAQ TurboSquid Publishing Basics Publishing Products on TurboSquid Preparing Your Model for Sale (archive) My Files PublisherUploading Section FAQ Product Page 3D Model Product Specifications Product Names Watermarks Creating High-Resolution Thumbnail Images (old) Turntables Spellings of 3D Product Names Native File Format Product Descriptions Scenes vs. Collections About exchange formats Polygon Count Vertex Count Publishing Metadata: Geometry Type Unwrapped UVs Attribute Pricing Guide to Reporting Defective Product Pricing Product Pricing Guidelines Pricing Solutions FAQ Feature Graph What Is Feature Graph? How to Choose Product Categories Choosing Categories FAQ Associated Brands Information TurboSquid Publishing for API Developers CheckMate What Is CheckMate? CheckMate 3D Modeling Standard CheckMate Artist FAQ CheckMate Specifications CheckMate Specifications Overview CheckMate Pro Checklist CheckMate Pro Specification3 CheckMate Lite Checklist CheckMate Lite Specification3 CheckMate Pricing CheckMate Certification Policies CheckMate Tutorials from Pluralsight Model Prep Clean Edge Flow – T-Vertices Coincident Faces Real-World Scale Clean Geometry Quad-Based Topology Tris, QuadsN-Gons Poles Coincident Vertices Isolated Vertices Non-Overlapping UVs Crease Value Model Organization Scene Organization Layers Centering at the Origin Bitmap Texture Pathing Resetting Transforms Missing Files Assets No Materials Applied Product Presentation Preparing a 3D Model for CheckMate Publishing Publishing Metadata: Geometry Type Publishing Metadata: Unwrapped UVs Topology My Files PublisherUploading Section FAQ Product Descriptions CheckMate Description Template Watermarks Texture Placement on Render Creating High-Resolution Thumbnail Images Texture References Vertex Count Polygon Count Submission Process CheckMate Certification Process CheckMate Inspection Queues Following Up On a CheckMate Submission CheckMate Failure Process Resubmitting a Failed CheckMate Model Modifying a CheckMate Certified Scenes, SetsCollections Tools PixelSquid Getting Started PixelSquid Publisher Agreement PixelSquid Guide PixelSquid FAQ PixelSquid Specifications PixelSquid Specification PixelSquid Material Specification Refurbishing Your Existing Models Tools StemCell StemCell Modeling Specification StemCell Content StemCell v2 Tutorial Videos 3D Modeling Workflow Stemcell Modeling StemCell UV Mapping Manual UV Unwrapping StemCell TexturesMaterials Stemcell Material: 3DS Max / V-Ray Stemcell Material: 3DS Max / Arnold Stemcell Material: 3DS Max / Physical Stemcell Material: Blender / Cycles Application Material Setup: Marmoset Diffuse/Specular vs BaseColor Calibrated Environments StemCell Material Library How to setup TransparencyOpacity for StemCell Using Substance Painter for Stemcell StemCell Submission Process StemCell Checklist StemCell Material Configuration Page Preparing Models Submitting Models Diagnosing Conversion Errors Publishing Models FAQ Training Modeling Clean Edge Flow – T-Vertices Coincident Faces Coincident Vertices Real-World Scale Clean Geometry Quad-Based Topology Tris, QuadsN-Gons Poles Isolated Vertices Crease Value Scene Organization Scene Management Scene Organization Layers Centering at the Origin Resetting Transforms Missing Files Assets TexturesMaterials Individual V-Ray Material Tutorials V-Ray Materials Understanding Render ElementsContribution FastSSS Materials Bitmap Texture Pathing No Materials Applied Texture Placement on Render Stemcell Modeling Texture References Non-Overlapping UVs Composition, Lighting,Rendering 3D Photography Linear Workflow GamesVR...

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